Here I'm testing out my writing skills with a branching narrative story based on the Starfinder universe by Paizo games, creators of Pathfinder. This is meant to give the player diverse choices in how they express themselves, similar to other dialogue based RPGs like Disco Elysium, while also having the agency to affect the outcome of the mission without dice rolls being a factor. 

Cover Image from Archetype Entertainment's website.


Comments

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Nice prologue-style story! Is it possible to fail rolls?

Saw a few “narrative bugs” here and there like repeating information or questions, but overall easy to understand.

The last bug was humorous though:

“Your name, what is it?” “It’s $name.”

This is lovely! The worldbuilding weaves together so well, and it was really easy to feel connected to Katara. It feels like you really have a strength for dialogue as well.